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LUCA
ZIRKELBACH

From VGA buffers to web APIs. Building things most people don't know exist.

01.

Background_Process

I'm Luca Zirkelbach, an 18-year-old self-taught developer from Germany. I write operating systems in Assembly and C, build game engines, and craft full-stack web applications.
6+ Years
Coding
50+ Projects
Completed
6+ Core
Languages
02.

Deployed_Modules

01
Custom OS
Assembly C 3D Graphics
Built a small operating system in Assembly and C with 3D rendering capabilities and games.

void set_pixel(int x, int y, Color c) { volatile char *vga_mem = (char*)0xA0000; unsigned int offset = (y * 320) + x; vga_mem[offset] = c.r; }
02
Web Applications
Python JavaScript Flask
Developed several full-stack web applications with modern frameworks and clean architecture.

@app.route('/api/user/<id>') def get_user(id): user = db.find_user(id) return jsonify(user.to_dict())
03
Game Development
C++ OpenGL Game Design
Created interactive games with custom engines and innovative gameplay mechanics.

class Player : public Entity { public: void update(float deltaTime) { position += velocity * deltaTime; if (input::is_key_pressed(KEY_SPACE)) jump(); } };
03.

System_Manual

Low-Level & Architecture

C / C++
System programming, performance optimization, and custom game engines.
Assembly (x86)
Direct hardware manipulation, OS bootloaders, low-level optimization.
Rust
Memory-safe systems programming and high-performance utilities.

High-Level & Applications

Python
Backend architecture, REST APIs (Flask), automation, and scripting.
JavaScript
Frontend interactivity, modern ES6+ features, and DOM manipulation.
C# / Java
Enterprise software solutions, .NET framework, and Unity game development.
Lua
Embedded scripting, modding interfaces, and lightweight logic.